
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2036
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Posted - 2014.12.07 04:16:21 -
[1] - Quote
Arthur Aihaken wrote:1. Increase the damage to 10% per level (+50%), reduce the number of launchers to 6 and the number of high slots to 7. This is only a +2.85% increase in overall damage and a 14.3% reduction in ammunition expenditure (missiles take up the most munitions space). Howabout just increase battlecruiser and battleship cargohold space so it's actually bigger than destroyers? I think battleship cargoholds should be doubled to be more like marauder cargoholds, while cruiser and battlecruiser should be increased by 25-50%. A combat ship should be able to hold more than just ammo unless it's stocked up for an extended siege. Not even being able to hold enough ammo of one type for an extended siege is ridiculous.
Worried it'll turn armor BCs and BSs into dedicated haulers? That's yet another reason cargo expansion should have a stacking penalty.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2042
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Posted - 2014.12.10 09:04:06 -
[2] - Quote
Morrigan LeSante wrote:Arthur Aihaken wrote:Reaver Glitterstim wrote:Worried it'll turn armor BCs and BSs into dedicated haulers? That's yet another reason cargo expansion should have a stacking penalty. I wouldn't even know where to begin with cargohold changes, as I suspect tweaking these would have far-reaching ramifications. I'm mainly after the slight damage increase and extra mid slot. They would. Cap booster charges are massive for a reason. And they're out of balance. As it stands, a destroyer can reload its ancillary shield booster about 25 times, a battlecruiser not even ten times, and a battleship is lucky to fit more than four reloads. And that's not considering space for ammo. I submit that due to cap booster charge sizes, medium and large ship cargoholds NEED to be increased.
Arthur Aihaken wrote:Probably a topic for another day then. This was intended to be fairly specific to just the Barghest, as out of the three Mordus Legion ships it's currently the most lacking. That's because it's the biggest one. It probably runs out of cargohold space very quickly, especially as it's supposed to be a kiting ship. I think making battleship cargoholds bigger really is a huge step toward fixing this and many other problems they have.
If the Barghest still has too little powergrid and/or CPU, then it seems reasonable to either buff that or reduce the number of weapons it needs to fit. It's still a good cruise missile sniper, though, even if it can't skirmish that well.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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